✨Feat: 实现天气消息卡片
This commit is contained in:
@@ -1,6 +1,5 @@
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package com.wonderland.stardewvalley.ai;
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import jakarta.annotation.Resource;
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import org.springframework.ai.chat.client.ChatClient;
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import org.springframework.stereotype.Service;
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@@ -18,4 +18,9 @@ public class BackGroundConstant {
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"耕种 收获提升,户外活动(节日)比例增加,随机事件大幅增加";
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public static final String BACKGROUND_WINTER_DESCRIPTION = "“寒冷的季节,也是心灵的沉淀”\n" +
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"作息 影响健康值幅度增加,室内活动(节日)比例增加";
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public static final String BACKGROUND_WEATHER = "按照如下示例根据天气生成" +
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"示例【晴天】阳光像金色的蜂蜜洒满星露谷!微风轻拂超舒服,快带上工具去田间劳作吧~ \uD83C\uDF31\n" +
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"记得给作物喝饱水,今天的阳光能量满分,庄稼会长得飞快哦!" +
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"【注意】你不需要输出天气本身";
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}
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@@ -12,4 +12,5 @@ public class Weather {
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private String windDirection;
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private String reportTime;
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private String humidity;
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private String content;
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}
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@@ -2,6 +2,7 @@ package com.wonderland.stardewvalley.lark;
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import cn.hutool.core.util.IdUtil;
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import cn.hutool.json.JSONUtil;
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import com.fasterxml.jackson.databind.ObjectMapper;
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import com.fasterxml.jackson.databind.node.ObjectNode;
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import com.google.gson.JsonParser;
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@@ -10,11 +11,17 @@ import com.lark.oapi.core.utils.Jsons;
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import com.lark.oapi.service.im.v1.model.CreateMessageReq;
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import com.lark.oapi.service.im.v1.model.CreateMessageReqBody;
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import com.lark.oapi.service.im.v1.model.CreateMessageResp;
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import com.wonderland.stardewvalley.ai.ChatUtil;
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import com.wonderland.stardewvalley.constant.LarkConstant;
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import com.wonderland.stardewvalley.entity.game.Weather;
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import com.wonderland.stardewvalley.lark.card.CardTemplate;
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import jakarta.annotation.Resource;
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import lombok.extern.slf4j.Slf4j;
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import org.springframework.stereotype.Service;
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import java.nio.charset.StandardCharsets;
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import java.util.HashMap;
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import java.util.Map;
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@Slf4j
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@Service
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@@ -23,6 +30,9 @@ public class LarkUtil {
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// 复制该 Demo 后, 需要将 "YOUR_APP_ID", "YOUR_APP_SECRET" 替换为自己应用的 APP_ID, APP_SECRET.
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// 以下示例代码默认根据文档示例值填充,如果存在代码问题,请在 API 调试台填上相关必要参数后再复制代码使用
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@Resource
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private ChatUtil chatUtil;
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/**
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* 发送简单的文本消息
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* @param content 发送的内容
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@@ -62,4 +72,55 @@ public class LarkUtil {
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// 业务数据处理
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System.out.println(Jsons.DEFAULT.toJson(resp.getData()));
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}
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public static void sendWeatherCard(Weather weather) throws Exception {
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// 构建client
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Client client = Client.newBuilder(LarkConstant.APP_ID, LarkConstant.APP_SECRET).build();
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// 生成uuid
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String uuid = IdUtil.randomUUID().toString();
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// 卡片参数
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// String textParam = JSONUtil.toJsonStr(weather);
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// log.info(textParam);
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// 构建卡片:对于不同的卡片,只需要给出不同的 模板id 版本号 变量字段
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Map<String, Object> templateData = new HashMap<>();
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templateData.put("template_id", CardTemplate.CARD_TEMPLATE_WEATHER.getCardId());
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templateData.put("template_version_name", CardTemplate.CARD_TEMPLATE_WEATHER.getVersion());
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templateData.put("template_variable", weather);
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// String jsonCardContent = Jsons.DEFAULT.toJson(templateData);
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Map<String, Object> jsonContent = new HashMap<>();
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jsonContent.put("data", templateData);
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jsonContent.put("type", "template");
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String json = Jsons.DEFAULT.toJson(jsonContent);
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log.info(json);
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// 创建请求对象
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CreateMessageReq req = CreateMessageReq.newBuilder()
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.receiveIdType("open_id")
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.createMessageReqBody(CreateMessageReqBody.newBuilder()
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.receiveId(LarkConstant.USER_OPEN_ID)
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.msgType("interactive")
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.content(json)
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.uuid(uuid)
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.build())
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.build();
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// 发起请求
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CreateMessageResp resp = client.im().v1().message().create(req);
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// 处理服务端错误
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if(!resp.success()) {
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System.out.println(String.format("code:%s,msg:%s,reqId:%s, resp:%s",
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resp.getCode(), resp.getMsg(), resp.getRequestId(), Jsons.createGSON(true, false).toJson(JsonParser.parseString(new String(resp.getRawResponse().getBody(), StandardCharsets.UTF_8)))));
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return;
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}
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// 业务数据处理
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System.out.println(Jsons.DEFAULT.toJson(resp.getData()));
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}
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}
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@@ -0,0 +1,16 @@
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package com.wonderland.stardewvalley.lark.card;
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import lombok.Getter;
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@Getter
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public enum CardTemplate {
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CARD_TEMPLATE_WEATHER("AAqxas5etOJDx", "1.0.5");
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private String cardId;
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private String version;
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CardTemplate(String cardId, String version) {
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this.cardId = cardId;
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this.version = version;
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}
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}
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@@ -3,16 +3,22 @@ package com.wonderland.stardewvalley.util;
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import cn.hutool.http.HttpUtil;
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import cn.hutool.json.JSONObject;
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import cn.hutool.json.JSONUtil;
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import com.wonderland.stardewvalley.ai.ChatUtil;
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import com.wonderland.stardewvalley.constant.BackGroundConstant;
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import com.wonderland.stardewvalley.constant.CityCode;
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import com.wonderland.stardewvalley.entity.game.Weather;
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import jakarta.annotation.Resource;
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import lombok.Data;
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import lombok.extern.slf4j.Slf4j;
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import org.springframework.stereotype.Service;
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import java.util.List;
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@Service
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@Slf4j
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public class WeatherUtil {
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/**
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* 参考文档: https://lbs.amap.com/api/webservice/guide/api/weatherinfo
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* URL 格式: https://restapi.amap.com/v3/weather/weatherInfo?parameters
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@@ -61,6 +67,7 @@ public class WeatherUtil {
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.reportTime(weatherData.getStr("reporttime"))
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.humidity(weatherData.getStr("humidity"))
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.build();
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log.info("[Weather] Prepared: {}", weather);
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return weather;
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}
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@@ -1,9 +1,13 @@
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package com.wonderland.stardewvalley.lark;
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import com.wonderland.stardewvalley.entity.game.Weather;
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import com.wonderland.stardewvalley.util.WeatherUtil;
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import jakarta.annotation.Resource;
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import org.junit.jupiter.api.Test;
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class LarkUtilTest {
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@Test
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void sendText() throws Exception {
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LarkUtil.sendText("\uD83C\uDF31 在这个名为“如果人生是星露谷”的世界中,玩家扮演的是一位现实世界中的普通人 ,在某种“精神投射”或“虚拟现实”中,进入了一个与《星露谷物语》相似的模拟世界。这个世界并非简单的幻想乡,而是对现实生活的重构与映射 ,玩家通过在现实世界中“种田、打工、探索、运动”等行为,影响游戏中的生活节奏与心理状态。\n" +
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@@ -15,4 +19,10 @@ class LarkUtilTest {
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"\n" +
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"\uD83C\uDF3E 放下城市的喧嚣,放下心里的压力,拿起一杆锄头,和我们一起,去往一个叫“星露谷”的地方吧。");
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}
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@Test
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void sendWeatherCard() throws Exception {
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Weather weather = WeatherUtil.getWeather();
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LarkUtil.sendWeatherCard(weather);
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}
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}
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@@ -1,15 +1,21 @@
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package com.wonderland.stardewvalley.util;
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import com.wonderland.stardewvalley.entity.game.Weather;
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import jakarta.annotation.Resource;
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import org.junit.jupiter.api.Test;
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import org.springframework.boot.test.context.SpringBootTest;
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import static org.junit.jupiter.api.Assertions.*;
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@SpringBootTest
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class WeatherUtilTest {
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@Resource
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private WeatherUtil weatherUtil;
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@Test
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void getWeather() {
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Weather weather = WeatherUtil.getWeather();
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Weather weather = weatherUtil.getWeather();
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System.out.println(weather);
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}
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}
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