✨Feat: 实现天气消息卡片

This commit is contained in:
2025-10-26 13:58:28 +08:00
parent db41860804
commit c4b5927d9d
8 changed files with 107 additions and 2 deletions
@@ -1,6 +1,5 @@
package com.wonderland.stardewvalley.ai;
import jakarta.annotation.Resource;
import org.springframework.ai.chat.client.ChatClient;
import org.springframework.stereotype.Service;
@@ -18,4 +18,9 @@ public class BackGroundConstant {
"耕种 收获提升,户外活动(节日)比例增加,随机事件大幅增加";
public static final String BACKGROUND_WINTER_DESCRIPTION = "“寒冷的季节,也是心灵的沉淀”\n" +
"作息 影响健康值幅度增加,室内活动(节日)比例增加";
public static final String BACKGROUND_WEATHER = "按照如下示例根据天气生成" +
"示例【晴天】阳光像金色的蜂蜜洒满星露谷!微风轻拂超舒服,快带上工具去田间劳作吧~ \uD83C\uDF31\n" +
"记得给作物喝饱水,今天的阳光能量满分,庄稼会长得飞快哦!" +
"【注意】你不需要输出天气本身";
}
@@ -12,4 +12,5 @@ public class Weather {
private String windDirection;
private String reportTime;
private String humidity;
private String content;
}
@@ -2,6 +2,7 @@ package com.wonderland.stardewvalley.lark;
import cn.hutool.core.util.IdUtil;
import cn.hutool.json.JSONUtil;
import com.fasterxml.jackson.databind.ObjectMapper;
import com.fasterxml.jackson.databind.node.ObjectNode;
import com.google.gson.JsonParser;
@@ -10,11 +11,17 @@ import com.lark.oapi.core.utils.Jsons;
import com.lark.oapi.service.im.v1.model.CreateMessageReq;
import com.lark.oapi.service.im.v1.model.CreateMessageReqBody;
import com.lark.oapi.service.im.v1.model.CreateMessageResp;
import com.wonderland.stardewvalley.ai.ChatUtil;
import com.wonderland.stardewvalley.constant.LarkConstant;
import com.wonderland.stardewvalley.entity.game.Weather;
import com.wonderland.stardewvalley.lark.card.CardTemplate;
import jakarta.annotation.Resource;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Service;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Service
@@ -23,6 +30,9 @@ public class LarkUtil {
// 复制该 Demo 后, 需要将 "YOUR_APP_ID", "YOUR_APP_SECRET" 替换为自己应用的 APP_ID, APP_SECRET.
// 以下示例代码默认根据文档示例值填充,如果存在代码问题,请在 API 调试台填上相关必要参数后再复制代码使用
@Resource
private ChatUtil chatUtil;
/**
* 发送简单的文本消息
* @param content 发送的内容
@@ -62,4 +72,55 @@ public class LarkUtil {
// 业务数据处理
System.out.println(Jsons.DEFAULT.toJson(resp.getData()));
}
public static void sendWeatherCard(Weather weather) throws Exception {
// 构建client
Client client = Client.newBuilder(LarkConstant.APP_ID, LarkConstant.APP_SECRET).build();
// 生成uuid
String uuid = IdUtil.randomUUID().toString();
// 卡片参数
// String textParam = JSONUtil.toJsonStr(weather);
// log.info(textParam);
// 构建卡片:对于不同的卡片,只需要给出不同的 模板id 版本号 变量字段
Map<String, Object> templateData = new HashMap<>();
templateData.put("template_id", CardTemplate.CARD_TEMPLATE_WEATHER.getCardId());
templateData.put("template_version_name", CardTemplate.CARD_TEMPLATE_WEATHER.getVersion());
templateData.put("template_variable", weather);
// String jsonCardContent = Jsons.DEFAULT.toJson(templateData);
Map<String, Object> jsonContent = new HashMap<>();
jsonContent.put("data", templateData);
jsonContent.put("type", "template");
String json = Jsons.DEFAULT.toJson(jsonContent);
log.info(json);
// 创建请求对象
CreateMessageReq req = CreateMessageReq.newBuilder()
.receiveIdType("open_id")
.createMessageReqBody(CreateMessageReqBody.newBuilder()
.receiveId(LarkConstant.USER_OPEN_ID)
.msgType("interactive")
.content(json)
.uuid(uuid)
.build())
.build();
// 发起请求
CreateMessageResp resp = client.im().v1().message().create(req);
// 处理服务端错误
if(!resp.success()) {
System.out.println(String.format("code:%s,msg:%s,reqId:%s, resp:%s",
resp.getCode(), resp.getMsg(), resp.getRequestId(), Jsons.createGSON(true, false).toJson(JsonParser.parseString(new String(resp.getRawResponse().getBody(), StandardCharsets.UTF_8)))));
return;
}
// 业务数据处理
System.out.println(Jsons.DEFAULT.toJson(resp.getData()));
}
}
@@ -0,0 +1,16 @@
package com.wonderland.stardewvalley.lark.card;
import lombok.Getter;
@Getter
public enum CardTemplate {
CARD_TEMPLATE_WEATHER("AAqxas5etOJDx", "1.0.5");
private String cardId;
private String version;
CardTemplate(String cardId, String version) {
this.cardId = cardId;
this.version = version;
}
}
@@ -3,16 +3,22 @@ package com.wonderland.stardewvalley.util;
import cn.hutool.http.HttpUtil;
import cn.hutool.json.JSONObject;
import cn.hutool.json.JSONUtil;
import com.wonderland.stardewvalley.ai.ChatUtil;
import com.wonderland.stardewvalley.constant.BackGroundConstant;
import com.wonderland.stardewvalley.constant.CityCode;
import com.wonderland.stardewvalley.entity.game.Weather;
import jakarta.annotation.Resource;
import lombok.Data;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Service;
import java.util.List;
@Service
@Slf4j
public class WeatherUtil {
/**
* 参考文档: https://lbs.amap.com/api/webservice/guide/api/weatherinfo
* URL 格式: https://restapi.amap.com/v3/weather/weatherInfo?parameters
@@ -61,6 +67,7 @@ public class WeatherUtil {
.reportTime(weatherData.getStr("reporttime"))
.humidity(weatherData.getStr("humidity"))
.build();
log.info("[Weather] Prepared: {}", weather);
return weather;
}
@@ -1,9 +1,13 @@
package com.wonderland.stardewvalley.lark;
import com.wonderland.stardewvalley.entity.game.Weather;
import com.wonderland.stardewvalley.util.WeatherUtil;
import jakarta.annotation.Resource;
import org.junit.jupiter.api.Test;
class LarkUtilTest {
@Test
void sendText() throws Exception {
LarkUtil.sendText("\uD83C\uDF31 在这个名为“如果人生是星露谷”的世界中,玩家扮演的是一位现实世界中的普通人 ,在某种“精神投射”或“虚拟现实”中,进入了一个与《星露谷物语》相似的模拟世界。这个世界并非简单的幻想乡,而是对现实生活的重构与映射 ,玩家通过在现实世界中“种田、打工、探索、运动”等行为,影响游戏中的生活节奏与心理状态。\n" +
@@ -15,4 +19,10 @@ class LarkUtilTest {
"\n" +
"\uD83C\uDF3E 放下城市的喧嚣,放下心里的压力,拿起一杆锄头,和我们一起,去往一个叫“星露谷”的地方吧。");
}
@Test
void sendWeatherCard() throws Exception {
Weather weather = WeatherUtil.getWeather();
LarkUtil.sendWeatherCard(weather);
}
}
@@ -1,15 +1,21 @@
package com.wonderland.stardewvalley.util;
import com.wonderland.stardewvalley.entity.game.Weather;
import jakarta.annotation.Resource;
import org.junit.jupiter.api.Test;
import org.springframework.boot.test.context.SpringBootTest;
import static org.junit.jupiter.api.Assertions.*;
@SpringBootTest
class WeatherUtilTest {
@Resource
private WeatherUtil weatherUtil;
@Test
void getWeather() {
Weather weather = WeatherUtil.getWeather();
Weather weather = weatherUtil.getWeather();
System.out.println(weather);
}
}