67ee76e58d
Deploy Slides / build-and-deploy (push) Successful in 1m8s
- Add 5 new slide pages: eino-deep-dive, ratelimit-overview, ratelimit-lua, async-deep-dive, harness - Add 4 new drawio SVGs: pipeline-detail, ratelimit, async-task, harness - Update all existing slides with v-clicks progressive reveal - Add presenter notes and interactive prompts - Expand slides.md to register all new pages (16 → 25+ slides) - Fix text overflow by trimming content per Item block - Add Eino Graph deep dive: WithGenLocalState, Pre/Post Handler, branch routing - Add rate limiting section: algorithm comparison, Lua script, Gin middleware - Add async task deep dive: TaskQueue FIFO, context progress injection - Add consistency section: style/pipeline/data/deployment 4-layer guarantees
26 lines
771 B
Markdown
26 lines
771 B
Markdown
# 痛点:2D 游戏素材制作
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<v-clicks>
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<Item title="🎨 美术成本高">
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专业美术费用高,独立开发者难以负担。外包单张 50-500 元,迭代周期长。
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</Item>
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<Item title="🔧 管线适配难">
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素材尺寸/格式不统一,Spritesheet 需手动拆分。多张素材之间风格一致性难以保证。
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</Item>
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<Item title="🤖 现有 AI 工具的局限">
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通用文生图模型缺乏游戏素材领域知识,无法理解"像素风"等术语,输出不可控。
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</Item>
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</v-clicks>
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<div v-click class="mt-4 text-center text-gray-400">
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<b>核心诉求</b>:低门槛 · 风格一致 · 管线友好 · 质量可控
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</div>
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<!--
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提问互动:在座各位有没有做过 2D 游戏?素材制作是不是最头疼的环节?
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-->
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