19075592e5
Deploy Slides / build-and-deploy (push) Successful in 1m16s
- Reduce Item count per slide: pipeline 4→3, solution 4→2, highlights 6→4 - Remove tech-stack architecture layering Item (moved to tech-stack grid) - Simplify eino-graph: shorter Go code, 3 Items→2 - Simplify prompt-agent: smaller mermaid, shorter Item text - Simplify async-task: merge 3 Items→2, remove footer - Simplify data-model: merge 4 grid items→2 - Simplify architecture: reduce ASCII diagram from 38 to 20 lines - Simplify dedup-ws: remove JSON code block, shorter Items - Simplify deployment: smaller mermaid, shorter Items - Simplify problem: shorter Item text, remove bullet lists - Simplify style-system: fix typo, shorter Item text
672 B
672 B
痛点:2D 游戏素材制作
专业美术人员费用高,独立开发者难以负担。外包单张 50-500 元,迭代周期长,试错成本高。 素材尺寸/格式不统一,Spritesheet 需手动拆分。多张素材之间风格一致性难以保证。 通用文生图模型缺乏游戏素材领域知识,无法理解"像素风"等术语,输出不可控,无质检重试。
核心诉求:低门槛 · 风格一致 · 管线友好 · 质量可控