Files
slide/decks/gen2D/pages/problem.md
T
wonder 19075592e5
Deploy Slides / build-and-deploy (push) Successful in 1m16s
fix: trim gen2D slide content to prevent overflow beyond header/footer
- Reduce Item count per slide: pipeline 4→3, solution 4→2, highlights 6→4
- Remove tech-stack architecture layering Item (moved to tech-stack grid)
- Simplify eino-graph: shorter Go code, 3 Items→2
- Simplify prompt-agent: smaller mermaid, shorter Item text
- Simplify async-task: merge 3 Items→2, remove footer
- Simplify data-model: merge 4 grid items→2
- Simplify architecture: reduce ASCII diagram from 38 to 20 lines
- Simplify dedup-ws: remove JSON code block, shorter Items
- Simplify deployment: smaller mermaid, shorter Items
- Simplify problem: shorter Item text, remove bullet lists
- Simplify style-system: fix typo, shorter Item text
2026-05-30 14:43:23 +08:00

672 B

痛点:2D 游戏素材制作

专业美术人员费用高,独立开发者难以负担。外包单张 50-500 元,迭代周期长,试错成本高。 素材尺寸/格式不统一,Spritesheet 需手动拆分。多张素材之间风格一致性难以保证。 通用文生图模型缺乏游戏素材领域知识,无法理解"像素风"等术语,输出不可控,无质检重试。
核心诉求:低门槛 · 风格一致 · 管线友好 · 质量可控