fix: trim gen2D slide content to prevent overflow beyond header/footer
Deploy Slides / build-and-deploy (push) Successful in 1m16s
Deploy Slides / build-and-deploy (push) Successful in 1m16s
- Reduce Item count per slide: pipeline 4→3, solution 4→2, highlights 6→4 - Remove tech-stack architecture layering Item (moved to tech-stack grid) - Simplify eino-graph: shorter Go code, 3 Items→2 - Simplify prompt-agent: smaller mermaid, shorter Item text - Simplify async-task: merge 3 Items→2, remove footer - Simplify data-model: merge 4 grid items→2 - Simplify architecture: reduce ASCII diagram from 38 to 20 lines - Simplify dedup-ws: remove JSON code block, shorter Items - Simplify deployment: smaller mermaid, shorter Items - Simplify problem: shorter Item text, remove bullet lists - Simplify style-system: fix typo, shorter Item text
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# 痛点:2D 游戏素材制作
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<div class="mt-4">
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<Item title="🎨 美术成本高">
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- 像素画 / 手绘需要专业美术人员,独立开发者难以负担
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- 外包费用高,单张精绘素材 50-500 元不等
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- 迭代周期长,试错成本高 —— 一次修改可能需要数天
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专业美术人员费用高,独立开发者难以负担。外包单张 50-500 元,迭代周期长,试错成本高。
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</Item>
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<Item title="🔧 管线适配难">
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- 生成素材尺寸 / 格式不统一,无法直接导入游戏引擎
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- 精灵表(Spritesheet)需手动拆分与对齐
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- 多张素材之间风格一致性难以保证
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素材尺寸/格式不统一,Spritesheet 需手动拆分。多张素材之间风格一致性难以保证。
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</Item>
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<Item title="🤖 现有 AI 工具的局限">
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- 通用文生图模型缺乏游戏素材领域知识
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- 无法理解 "像素风"、"赛璐璐" 等游戏美术术语
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- 输出结果不可控,没有质检和重试机制
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通用文生图模型缺乏游戏素材领域知识,无法理解"像素风"等术语,输出不可控,无质检重试。
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</Item>
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</div>
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<div class="mt-4 text-center text-gray-400">
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<b>核心诉求</b>:低门槛 · 风格一致 · 管线友好 · 质量可控
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</div>
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