Files
2026-04-19 18:17:20 +08:00

507 lines
13 KiB
Go

package main
import "sort"
const (
StateReady = "R"
StateExecute = "E"
StateWait = "W"
StateFinish = "F"
)
type PCB struct {
Name string `json:"name"`
Priority int `json:"priority"`
InitPriority int `json:"initPriority"`
ArrivalTime int `json:"arrivalTime"`
NeedTime int `json:"needTime"`
UsedTime int `json:"usedTime"`
State string `json:"state"`
StartTime int `json:"startTime"`
FinishTime int `json:"finishTime"`
QueueLevel int `json:"queueLevel"`
WaitUntil int `json:"waitUntil"`
SliceUsedTime int `json:"sliceUsedTime"`
}
func (p *PCB) Clone() PCB {
return *p
}
func (p *PCB) Remaining() int {
return p.NeedTime - p.UsedTime
}
type Snapshot struct {
Time int `json:"time"`
Processes []PCB `json:"processes"`
Running string `json:"running"`
Queues [][]string `json:"queues"`
Event string `json:"event"`
}
type SimResult struct {
Snapshots []Snapshot `json:"snapshots"`
Algorithm string `json:"algorithm"`
AvgTurnaround float64 `json:"avgTurnaround"`
Deadlock bool `json:"deadlock"`
}
func NewPCB(name string, priority, arrivalTime, needTime int) *PCB {
return &PCB{
Name: name,
Priority: priority,
InitPriority: priority,
ArrivalTime: arrivalTime,
NeedTime: needTime,
UsedTime: 0,
State: StateReady,
StartTime: -1,
FinishTime: -1,
QueueLevel: 0,
WaitUntil: -1,
SliceUsedTime: 0,
}
}
func allFinished(procs []*PCB) bool {
for _, p := range procs {
if p.State != StateFinish {
return false
}
}
return true
}
func allWaitingOrFinished(procs []*PCB) bool {
for _, p := range procs {
if p.State != StateWait && p.State != StateFinish {
return false
}
}
return true
}
func anyWillWake(procs []*PCB, time int) bool {
for _, p := range procs {
if p.State == StateWait && p.WaitUntil > time {
return true
}
}
return false
}
func collectReady(procs []*PCB, time int) []*PCB {
var ready []*PCB
for _, p := range procs {
if p.State == StateReady && p.ArrivalTime <= time {
ready = append(ready, p)
}
}
return ready
}
func findRunning(procs []*PCB) *PCB {
for _, p := range procs {
if p.State == StateExecute {
return p
}
}
return nil
}
func calcAvgTurnaround(procs []*PCB) float64 {
total := 0
count := 0
for _, p := range procs {
if p.State == StateFinish && p.FinishTime > 0 {
total += p.FinishTime - p.ArrivalTime
count++
}
}
if count == 0 {
return 0
}
return float64(total) / float64(count)
}
func makeSnap(time int, procs []*PCB, running string, queues [][]string, event string) Snapshot {
var copies []PCB
for _, p := range procs {
copies = append(copies, p.Clone())
}
return Snapshot{
Time: time,
Processes: copies,
Running: running,
Queues: queues,
Event: event,
}
}
func SimulatePriorityRR(processes []*PCB, timeSlice int) SimResult {
procs := make([]*PCB, len(processes))
for i, p := range processes {
c := *p
procs[i] = &c
}
var snapshots []Snapshot
var readyQueue []*PCB
time := 0
maxTime := 0
for _, p := range procs {
end := p.ArrivalTime + p.NeedTime*2 + 10
if end > maxTime {
maxTime = end
}
}
for time <= maxTime {
for _, p := range procs {
if p.State == StateWait && p.WaitUntil <= time {
p.State = StateReady
p.WaitUntil = -1
readyQueue = append(readyQueue, p)
}
if p.ArrivalTime == time && p.State == StateReady {
found := false
for _, q := range readyQueue {
if q == p {
found = true
break
}
}
if !found {
readyQueue = append(readyQueue, p)
}
}
}
running := findRunning(procs)
if running != nil {
for _, p := range readyQueue {
if p.Priority < running.Priority {
running.State = StateReady
running.SliceUsedTime = 0
readyQueue = append(readyQueue, running)
running = nil
break
}
}
}
if running == nil {
if len(readyQueue) == 0 {
if allFinished(procs) {
snapshots = append(snapshots, makeSnap(time, procs, "", nil, "✓ 所有进程执行完毕"))
break
}
if allWaitingOrFinished(procs) {
if !anyWillWake(procs, time) {
snapshots = append(snapshots, makeSnap(time, procs, "", nil, "✗ 死锁:所有未完成进程都在等待"))
return SimResult{Snapshots: snapshots, Algorithm: "基于优先级的时间片轮转", AvgTurnaround: calcAvgTurnaround(procs), Deadlock: true}
}
snapshots = append(snapshots, makeSnap(time, procs, "", nil, "无就绪进程,等待唤醒..."))
time++
continue
}
snapshots = append(snapshots, makeSnap(time, procs, "", nil, "无就绪进程"))
time++
continue
}
sort.Slice(readyQueue, func(i, j int) bool {
if readyQueue[i].Priority != readyQueue[j].Priority {
return readyQueue[i].Priority < readyQueue[j].Priority
}
return readyQueue[i].ArrivalTime < readyQueue[j].ArrivalTime
})
selected := readyQueue[0]
readyQueue = readyQueue[1:]
selected.State = StateExecute
selected.SliceUsedTime = 0
if selected.StartTime == -1 {
selected.StartTime = time
}
running = selected
}
queueNames := buildQueueNames(readyQueue)
event := running.Name + " 执行 (优先级=" + itoa(running.Priority) + ", 剩余=" + itoa(running.Remaining()) + ")"
snapshots = append(snapshots, makeSnap(time, procs, running.Name, queueNames, event))
running.UsedTime++
running.SliceUsedTime++
if running.UsedTime >= running.NeedTime {
running.State = StateFinish
running.FinishTime = time + 1
snapshots = append(snapshots, makeSnap(time+1, procs, "", nil, running.Name+" 执行完毕 ✓"))
} else if running.SliceUsedTime >= timeSlice {
running.Priority += 3
if running.UsedTime%3 == 0 && running.UsedTime < running.NeedTime {
running.State = StateWait
running.WaitUntil = time + 2
running.SliceUsedTime = 0
snapshots = append(snapshots, makeSnap(time+1, procs, "", nil,
running.Name+" 等待I/O (优先级→"+itoa(running.Priority)+", 唤醒于t="+itoa(running.WaitUntil)+")"))
} else {
running.State = StateReady
running.SliceUsedTime = 0
readyQueue = append(readyQueue, running)
snapshots = append(snapshots, makeSnap(time+1, procs, "", buildQueueNames(readyQueue),
running.Name+" 时间片用完 (优先级→"+itoa(running.Priority)+")"))
}
} else {
queueNames2 := buildQueueNames(readyQueue)
snapshots = append(snapshots, makeSnap(time+1, procs, running.Name, queueNames2, running.Name+" 继续执行"))
}
time++
}
return SimResult{
Snapshots: snapshots,
Algorithm: "基于优先级的时间片轮转",
AvgTurnaround: calcAvgTurnaround(procs),
Deadlock: false,
}
}
func SimulateMLFQ(processes []*PCB, queueTimeSlices [3]int) SimResult {
procs := make([]*PCB, len(processes))
for i, p := range processes {
c := *p
c.QueueLevel = 0
c.SliceUsedTime = 0
procs[i] = &c
}
var snapshots []Snapshot
queues := [3][]*PCB{}
time := 0
maxTime := 0
for _, p := range procs {
end := p.ArrivalTime + p.NeedTime*3 + 20
if end > maxTime {
maxTime = end
}
}
for time <= maxTime {
for _, p := range procs {
if p.State == StateWait && p.WaitUntil <= time {
p.State = StateReady
p.WaitUntil = -1
queues[p.QueueLevel] = append(queues[p.QueueLevel], p)
}
if p.ArrivalTime == time && p.State == StateReady {
p.QueueLevel = 0
p.SliceUsedTime = 0
found := false
for _, q := range queues[0] {
if q == p {
found = true
break
}
}
if !found {
queues[0] = append(queues[0], p)
}
}
}
running := findRunning(procs)
if running != nil {
preempted := false
for q := 0; q < 3; q++ {
sort.Slice(queues[q], func(i, j int) bool {
return queues[q][i].Priority < queues[q][j].Priority
})
if len(queues[q]) > 0 && (q < running.QueueLevel || (q == running.QueueLevel && queues[q][0].Priority < running.Priority)) {
running.State = StateReady
queues[running.QueueLevel] = insertSortedByPriority(queues[running.QueueLevel], running)
running = nil
preempted = true
break
}
}
_ = preempted
}
if running == nil {
selected := selectFromMLFQ(queues)
if selected == nil {
if allFinished(procs) {
snapshots = append(snapshots, makeMLFQSnap(time, procs, "", queues, "✓ 所有进程执行完毕"))
break
}
if allWaitingOrFinished(procs) {
if !anyWillWake(procs, time) {
snapshots = append(snapshots, makeMLFQSnap(time, procs, "", queues, "✗ 死锁:所有未完成进程都在等待"))
return SimResult{Snapshots: snapshots, Algorithm: "多级反馈队列轮转", AvgTurnaround: calcAvgTurnaround(procs), Deadlock: true}
}
snapshots = append(snapshots, makeMLFQSnap(time, procs, "", queues, "无就绪进程,等待唤醒..."))
time++
continue
}
snapshots = append(snapshots, makeMLFQSnap(time, procs, "", queues, "无就绪进程"))
time++
continue
}
removeFromQueue(&queues, selected)
selected.State = StateExecute
if selected.StartTime == -1 {
selected.StartTime = time
}
running = selected
}
event := running.Name + " 从Q" + itoa(running.QueueLevel) + "执行 (片内已用=" + itoa(running.SliceUsedTime) + "/" + itoa(queueTimeSlices[running.QueueLevel]) + ")"
snapshots = append(snapshots, makeMLFQSnap(time, procs, running.Name, queues, event))
running.UsedTime++
running.SliceUsedTime++
qLevel := running.QueueLevel
ts := queueTimeSlices[qLevel]
if running.UsedTime >= running.NeedTime {
running.State = StateFinish
running.FinishTime = time + 1
snapshots = append(snapshots, makeMLFQSnap(time+1, procs, "", queues, running.Name+" 执行完毕 ✓"))
} else if running.SliceUsedTime >= ts {
shouldWait := running.UsedTime%3 == 0 && running.UsedTime < running.NeedTime
if shouldWait {
running.State = StateWait
running.WaitUntil = time + 2
running.SliceUsedTime = 0
snapshots = append(snapshots, makeMLFQSnap(time+1, procs, "", queues,
running.Name+" 等待I/O (唤醒于t="+itoa(running.WaitUntil)+")"))
} else if qLevel < 2 {
running.QueueLevel = qLevel + 1
running.State = StateReady
running.SliceUsedTime = 0
queues[qLevel+1] = append(queues[qLevel+1], running)
snapshots = append(snapshots, makeMLFQSnap(time+1, procs, "", queues,
running.Name+" 降级→Q"+itoa(qLevel+1)))
} else {
running.State = StateReady
running.SliceUsedTime = 0
queues[2] = append(queues[2], running)
snapshots = append(snapshots, makeMLFQSnap(time+1, procs, "", queues,
running.Name+" 重新加入Q2"))
}
} else {
snapshots = append(snapshots, makeMLFQSnap(time+1, procs, running.Name, queues, running.Name+" 继续执行"))
}
time++
}
return SimResult{
Snapshots: snapshots,
Algorithm: "多级反馈队列轮转",
AvgTurnaround: calcAvgTurnaround(procs),
Deadlock: false,
}
}
func selectFromMLFQ(queues [3][]*PCB) *PCB {
for q := 0; q < 3; q++ {
sort.Slice(queues[q], func(i, j int) bool {
if queues[q][i].Priority != queues[q][j].Priority {
return queues[q][i].Priority < queues[q][j].Priority
}
return queues[q][i].ArrivalTime < queues[q][j].ArrivalTime
})
if len(queues[q]) > 0 {
return queues[q][0]
}
}
return nil
}
func removeFromQueue(queues *[3][]*PCB, target *PCB) {
for q := 0; q < 3; q++ {
for i, p := range queues[q] {
if p == target {
queues[q] = append(queues[q][:i], queues[q][i+1:]...)
return
}
}
}
}
func insertSortedByPriority(queue []*PCB, p *PCB) []*PCB {
queue = append(queue, p)
sort.Slice(queue, func(i, j int) bool {
if queue[i].Priority != queue[j].Priority {
return queue[i].Priority < queue[j].Priority
}
return queue[i].ArrivalTime < queue[j].ArrivalTime
})
return queue
}
func buildQueueNames(queue []*PCB) [][]string {
var names []string
for _, p := range queue {
names = append(names, p.Name)
}
if names == nil {
names = []string{}
}
return [][]string{names}
}
func buildMLFQQueueNames(queues [3][]*PCB) [][]string {
var qs [][]string
for q := 0; q < 3; q++ {
var names []string
for _, p := range queues[q] {
names = append(names, p.Name)
}
if names == nil {
names = []string{}
}
qs = append(qs, names)
}
return qs
}
func makeMLFQSnap(time int, procs []*PCB, running string, queues [3][]*PCB, event string) Snapshot {
return makeSnap(time, procs, running, buildMLFQQueueNames(queues), event)
}
func itoa(n int) string {
if n == 0 {
return "0"
}
neg := false
if n < 0 {
neg = true
n = -n
}
s := ""
for n > 0 {
s = string(rune('0'+n%10)) + s
n /= 10
}
if neg {
s = "-" + s
}
return s
}
func minInt(a, b int) int {
if a < b {
return a
}
return b
}