8309d32d4b
- prompt_agent: 精灵表/瓦片集间隙从2-4px放宽到8-16px纯白 - splitsprite removeWhiteBg: dist<threshold/2直接A=0,消除半透明残留 - splitsprite findCuts: 波峰-波谷检测替代死阈值,归并原阈值回退 - splitsprite alignCenter: 全局画布底部对齐替代独立居中,人物不跳帧 - splitsprite MinFillRatio 调至0.14,MinGapWidth调至2 - 新增 pkg/gifmaker: 统一画布+透明索引0+DisposalBackground - test_prompt_to_gif 改用gifmaker包
129 lines
3.2 KiB
Go
129 lines
3.2 KiB
Go
// Package gifmaker encodes sprite animation frames into a GIF preview.
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//
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// Features:
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// - Unified canvas: all frames normalized to the same dimensions
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// - Transparent background: palette index 0 = fully transparent
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// - DisposalBackground: each frame clears the previous one, no ghosting
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//
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// Pipeline integration:
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//
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// frames, _ := splitsprite.Process(img, splitsprite.DefaultOptions())
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// gifmaker.Save("preview.gif", frames, nil)
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package gifmaker
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import (
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"fmt"
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"image"
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"image/color"
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"image/gif"
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"io"
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"os"
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)
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// Options configures GIF generation.
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type Options struct {
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// Delay is the frame delay in 1/100s (default 10).
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Delay int
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// MaxColors is the maximum palette size (default 256).
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MaxColors int
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}
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// DefaultOptions returns sensible defaults.
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func DefaultOptions() *Options {
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return &Options{
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Delay: 10,
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MaxColors: 256,
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}
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}
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// Save is a convenience wrapper that writes frames to a GIF file.
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func Save(path string, frames []image.Image, opts *Options) error {
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f, err := os.Create(path)
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if err != nil {
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return fmt.Errorf("create gif file: %w", err)
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}
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defer f.Close()
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return Encode(f, frames, opts)
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}
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// Encode writes an animated GIF to w. All frames are normalized to a unified
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// canvas (max width/height across frames), the palette starts with a
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// transparent color, and DisposalBackground prevents inter-frame ghosting.
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func Encode(w io.Writer, frames []image.Image, opts *Options) error {
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if len(frames) == 0 {
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return fmt.Errorf("no frames to encode")
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}
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if opts == nil {
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opts = DefaultOptions()
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}
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delay := opts.Delay
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if delay <= 0 {
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delay = 10
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}
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maxColors := opts.MaxColors
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if maxColors <= 0 || maxColors > 256 {
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maxColors = 256
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}
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// Unified canvas
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maxW, maxH := 0, 0
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for _, f := range frames {
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b := f.Bounds()
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if b.Dx() > maxW {
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maxW = b.Dx()
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}
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if b.Dy() > maxH {
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maxH = b.Dy()
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}
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}
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// Palette with transparent at index 0
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pal := color.Palette{color.RGBA{0, 0, 0, 0}}
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seen := make(map[color.RGBA]bool)
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for _, fr := range frames {
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b := fr.Bounds()
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for y := b.Min.Y; y < b.Max.Y; y += 3 {
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for x := b.Min.X; x < b.Max.X; x += 3 {
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r, g, bl, a := fr.At(x, y).RGBA()
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c := color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(bl >> 8), uint8(a >> 8)}
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if !seen[c] && len(pal) < maxColors-1 {
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seen[c] = true
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pal = append(pal, c)
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}
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}
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}
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}
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anim := &gif.GIF{
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Config: image.Config{Width: maxW, Height: maxH},
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}
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for _, frame := range frames {
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pl := image.NewPaletted(image.Rect(0, 0, maxW, maxH), pal)
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// Manually map pixels: transparent → index 0, colored → nearest palette
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b := frame.Bounds()
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for y := 0; y < maxH; y++ {
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for x := 0; x < maxW; x++ {
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sx := x + b.Min.X
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sy := y + b.Min.Y
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if sx < b.Max.X && sy < b.Max.Y {
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r, g, bl, a := frame.At(sx, sy).RGBA()
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if a > 0 {
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c := color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(bl >> 8), uint8(a >> 8)}
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pl.Set(x, y, c)
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}
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// else: stays at index 0 (transparent)
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}
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}
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}
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anim.Image = append(anim.Image, pl)
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anim.Delay = append(anim.Delay, delay)
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anim.Disposal = append(anim.Disposal, gif.DisposalBackground)
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}
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anim.LoopCount = 0
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anim.BackgroundIndex = 0
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return gif.EncodeAll(w, anim)
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}
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