//go:build ignore package main import ( "bytes" "context" "fmt" "image" "image/png" "os" "gen2d/internal/config" "gen2d/internal/service" "gen2d/pkg/gifmaker" "gen2d/pkg/splitsprite" ) func main() { cfg := config.Load() service.InitLLMConfig(cfg.LLM) service.InitImageGenConfig(cfg.ImageGen) ctx := context.Background() // 1. PromptAgent 优化提示词 fmt.Println("=== Step 1: Optimize prompt via PromptAgent ===") agentIn := service.PromptAgentInput{ Tags: []string{"像素", "横版动作", "大剑战士", "精灵表", "4x4网格"}, AssetType: "sprite", Prompt: "生成一个2D横版动作游戏角色的连续攻击连招精灵表,侧视角,4行4列网格排列", UserNote: "角色为持大剑的战士,连招包含4段攻击:横斩→上挑→跳劈→终结重击。每段攻击4帧关键帧,共16帧,按4行×4列网格排列。帧间留8-16px纯白间隙(#FFFFFF)。要求动作流畅有力量感,大剑挥舞轨迹清晰", } out, err := service.RunPromptAgent(ctx, agentIn) if err != nil { fatalf("PromptAgent failed: %v", err) } fmt.Printf("Optimized prompt:\n%s\n\n", out.Prompt) // 2. 调用文生图 API fmt.Println("=== Step 2: Generate sprite sheet via image API ===") params := service.AssetParams{ Resolution: 1536, Format: "spritesheet", } images, err := service.GenerateImages(ctx, out.Prompt, params) if err != nil { fatalf("GenerateImages failed: %v", err) } if len(images) == 0 { fatalf("no images generated") } fmt.Printf("Generated %d image(s), size=%dx%d\n", len(images), images[0].Width, images[0].Height) os.MkdirAll("test_output", 0755) // 保存原始精灵表 sheetPath := "test_output/sprite_sheet.png" if err := os.WriteFile(sheetPath, images[0].Data, 0644); err != nil { fatalf("save sheet: %v", err) } fmt.Printf("Saved sprite sheet → %s (%d bytes)\n", sheetPath, len(images[0].Data)) // 3. splitsprite: 洗白底 → 波谷投影拆分 → 有效像素≥40% → 裁切像素边界 → 统一最大分辨率居中 fmt.Println("\n=== Step 3: Wash white bg → valley projection split → trim → center align ===") sheetImg, err := decodePNG(images[0].Data) if err != nil { fatalf("decode sheet: %v", err) } opts := splitsprite.DefaultOptions() // WhiteBg=true, MinFillRatio=0.4, CenterAlign=true frames, err := splitsprite.Process(sheetImg, opts) if err != nil { fatalf("split failed: %v", err) } fmt.Printf("Detected %d frames\n", len(frames)) // 保存单帧 for i, f := range frames { fn := fmt.Sprintf("test_output/frame_%03d.png", i) if err := savePNG(fn, f); err != nil { fatalf("save frame %d: %v", i, err) } } fmt.Printf("Saved %d frames → test_output/frame_*.png\n", len(frames)) // 4. 生成 GIF 预览 fmt.Println("\n=== Step 4: Generate GIF preview ===") gifPath := "test_output/preview.gif" if err := gifmaker.Save(gifPath, frames, nil); err != nil { fatalf("generate GIF: %v", err) } fmt.Printf("GIF preview → %s (%d frames)\n", gifPath, len(frames)) fmt.Println("\n=== Done ===") fmt.Println("Output files:") fmt.Println(" test_output/sprite_sheet.png — original sprite sheet") fmt.Println(" test_output/frame_*.png — individual frames") fmt.Println(" test_output/preview.gif — animated GIF preview") } func decodePNG(data []byte) (image.Image, error) { img, _, err := image.Decode(bytes.NewReader(data)) if err != nil { return nil, err } return img, nil } func savePNG(path string, img image.Image) error { f, err := os.Create(path) if err != nil { return err } defer f.Close() return png.Encode(f, img) } func fatalf(format string, args ...interface{}) { fmt.Fprintf(os.Stderr, format+"\n", args...) os.Exit(1) }