feat: 提示词优化支持多布局模式识别与纯白背景统一

- buildMetaPrompt 按素材类型给出双模式指令(单素材/网格瓦片集),LLM 根据用户意图选择
- 新增 isSheetRequest 自动识别精灵表/瓦片集/tileset 关键字
- 模板回退链路全面支持 isSheet 双模式,默认单素材模式
- 所有素材类型统一纯白色背景(#FFFFFF),由后期 format 节点清洗去背
- 补充 sprite/background/ui/animation 四类素材的完整生成场景覆盖
This commit is contained in:
2026-05-25 16:23:00 +08:00
parent 57cbd11ff3
commit aff48b6780
2 changed files with 165 additions and 35 deletions
+78 -14
View File
@@ -26,7 +26,7 @@ func InitLLMConfig(cfg config.LLMConfig) {
// PromptAgentInput 提示词优化 Agent 输入。
type PromptAgentInput struct {
Tags []string `json:"tags"` // 用户选择的标签
Tags []string `json:"tags"` // 用户选择的标签
AssetType string `json:"assetType"` // 素材类型:sprite/background/ui/animation
Prompt string `json:"prompt,omitempty"` // 用户原始提示词
UserNote string `json:"userNote,omitempty"` // 用户额外描述
@@ -89,7 +89,23 @@ func buildMetaPrompt(in PromptAgentInput) string {
sb.WriteString("输出要求:\n")
sb.WriteString("1. 三段式结构:【主题】描述画面主体与场景,【风格】描述艺术风格与视觉特征,【技术】描述分辨率、方向数等技术参数\n")
sb.WriteString("2. 使用专业术语,描述具体、可执行\n")
sb.WriteString("3. 风格一致,适合游戏资产管线\n\n")
sb.WriteString("3. 风格一致,适合游戏资产管线\n")
sb.WriteString("4. 根据用户标签和描述,识别素材布局模式,在【技术】段明确标注格式:\n")
switch in.AssetType {
case "sprite":
sb.WriteString(" - 单个精灵(默认):独立PNG,纯白色背景(#FFFFFF),描述为单个角色立绘/道具图标\n")
sb.WriteString(" - 精灵表(spritesheet):角色/道具按行列等距网格排列,纯白色背景(#FFFFFF),帧间固定间距(2-4px),标注行列数,便于脚本一键拆分\n")
case "background":
sb.WriteString(" - 独立场景(默认):单张完整背景图,层次分明\n")
sb.WriteString(" - 场景瓦片集(tileset):地形/建筑元件按规则网格排列,纯白色背景(#FFFFFF),元件间固定间距,标注行列数与瓦片尺寸,确保无缝拼接\n")
case "ui":
sb.WriteString(" - 独立UI元素(默认):单个按钮/面板/图标,纯白色背景(#FFFFFF),独立PNG\n")
sb.WriteString(" - UI瓦片集(tileset):UI元件按规则网格排列,纯白色背景(#FFFFFF),元件间固定间距,标注行列数,支持九宫格缩放,便于脚本一键拆分\n")
case "animation":
sb.WriteString(" - 帧序列(默认):连续动画帧,独立帧文件或帧条带,纯白色背景(#FFFFFF)\n")
sb.WriteString(" - 动画精灵表(spritesheet):动画帧按行列等距网格排列,纯白色背景(#FFFFFF),帧间固定间距,标注行列数与方向数,便于脚本一键拆分\n")
}
sb.WriteString("\n\n")
tagStr := strings.Join(in.Tags, "、")
sb.WriteString(fmt.Sprintf("用户选择标签: %s\n", tagStr))
@@ -242,12 +258,13 @@ func parseStreamResponse(r io.Reader) (string, error) {
// ======================== 模板回退 ========================
func fallbackRefine(metaPrompt string) PromptAgentOutput {
tags, assetType := parseTagsFromMeta(metaPrompt)
prompt := generateStructuredPrompt(tags, assetType)
tags, assetType, userPrompt := parseTagsFromMeta(metaPrompt)
isSheet := isSheetRequest(tags, userPrompt)
prompt := generateStructuredPrompt(tags, assetType, isSheet)
return PromptAgentOutput{Prompt: prompt, RawText: prompt}
}
func parseTagsFromMeta(meta string) (tags []string, assetType string) {
func parseTagsFromMeta(meta string) (tags []string, assetType string, userPrompt string) {
lines := strings.Split(meta, "\n")
for _, line := range lines {
if strings.HasPrefix(line, "用户选择标签:") {
@@ -262,34 +279,69 @@ func parseTagsFromMeta(meta string) (tags []string, assetType string) {
if strings.HasPrefix(line, "素材类型:") {
assetType = strings.TrimSpace(strings.TrimPrefix(line, "素材类型: "))
}
if strings.HasPrefix(line, "用户原始描述:") {
userPrompt = strings.TrimSpace(strings.TrimPrefix(line, "用户原始描述: "))
}
}
return
}
func generateStructuredPrompt(tags []string, assetType string) string {
// isSheetRequest 从标签和提示词中识别是否为网格/瓦片集/精灵表模式。
func isSheetRequest(tags []string, prompt string) bool {
keywords := []string{"精灵表", "spritesheet", "瓦片集", "tileset", "tilemap"}
for _, t := range tags {
tLower := strings.ToLower(t)
for _, kw := range keywords {
if strings.Contains(tLower, kw) {
return true
}
}
}
promptLower := strings.ToLower(prompt)
for _, kw := range keywords {
if strings.Contains(promptLower, kw) {
return true
}
}
return false
}
func generateStructuredPrompt(tags []string, assetType string, isSheet bool) string {
var sb strings.Builder
sb.WriteString("【主题】")
sb.WriteString(buildSubject(tags, assetType))
sb.WriteString(buildSubject(tags, assetType, isSheet))
sb.WriteString("\n")
sb.WriteString("【风格】")
sb.WriteString(buildStyle(tags))
sb.WriteString("\n")
sb.WriteString("【技术】")
sb.WriteString(buildTechNotes(assetType))
sb.WriteString(buildTechNotes(assetType, isSheet))
sb.WriteString("\n")
return sb.String()
}
func buildSubject(tags []string, assetType string) string {
func buildSubject(tags []string, assetType string, isSheet bool) string {
tagStr := strings.Join(tags, "、")
switch assetType {
case "sprite":
if isSheet {
return fmt.Sprintf("一个融合%s元素的游戏角色精灵表,角色按行列等距网格排列,轮廓清晰,适合作为2D游戏角色", tagStr)
}
return fmt.Sprintf("一个融合%s元素的游戏角色精灵图,正面站立姿势,轮廓清晰,适合作为2D游戏角色", tagStr)
case "background":
if isSheet {
return fmt.Sprintf("一套%s风格的游戏场景瓦片集,地形/建筑元件按规则网格排列,适合2D游戏地图拼接", tagStr)
}
return fmt.Sprintf("一个%s风格的游戏场景背景,层次分明,包含前景、中景和远景", tagStr)
case "ui":
if isSheet {
return fmt.Sprintf("一套%s风格的UI瓦片集,UI元件按规则网格排列,适合脚本一键拆分", tagStr)
}
return fmt.Sprintf("一套%s风格的游戏UI元素,包括按钮、面板和图标", tagStr)
case "animation":
if isSheet {
return fmt.Sprintf("一个%s风格的角色动画精灵表,动画帧按行列等距网格排列,动作流畅连贯", tagStr)
}
return fmt.Sprintf("一个%s风格的角色动画帧序列,动作流畅连贯", tagStr)
default:
return fmt.Sprintf("一个%s风格的游戏素材,高质量,适合2D游戏使用", tagStr)
@@ -304,17 +356,29 @@ func buildStyle(tags []string) string {
return strings.Join(parts, ";")
}
func buildTechNotes(assetType string) string {
func buildTechNotes(assetType string, isSheet bool) string {
switch assetType {
case "sprite":
return "输出格式: spritesheet;分辨率: 64x64 或 128x128;透明背景"
if isSheet {
return "输出格式: spritesheet;行列间隔完全相等、可脚本一键拆分对齐;纯白色背景(#FFFFFF,无渐变无噪点);帧间固定间距(2-4px);标注行列数"
}
return "输出格式: 独立PNG;纯白色背景(#FFFFFF);尺寸: 按角色比例适配"
case "background":
if isSheet {
return "输出格式: 场景瓦片集(tileset);规则网格排列;纯白色背景(#FFFFFF);瓦片间固定间距;标注行列数与瓦片尺寸;确保无缝拼接"
}
return "输出格式: 独立PNG;分辨率: 1920x1080;层次分明的前中后景"
case "ui":
return "输出格式: 独立PNG素材;分辨率: 按元素适配;支持九宫格缩放"
if isSheet {
return "输出格式: UI瓦片集(tileset);规则网格排列;纯白色背景(#FFFFFF);元件间固定间距;标注行列数;支持九宫格缩放;可脚本一键拆分"
}
return "输出格式: 独立PNG素材;纯白色背景(#FFFFFF);分辨率: 按元素适配;支持九宫格缩放"
case "animation":
return "输出格式: spritesheet或帧序列;建议4方向x4帧;透明背景"
if isSheet {
return "输出格式: 动画精灵表(spritesheet);行列间隔相等;纯白色背景(#FFFFFF,无渐变无噪点);帧间固定间距;标注行列数与方向数;可脚本一键拆分"
}
return "输出格式: 帧序列或帧条带;独立帧文件;纯白色背景(#FFFFFF);建议4方向x4帧"
default:
return "输出格式: PNG;分辨率: 标准2D游戏分辨率"
return "输出格式: PNG;纯白色背景(#FFFFFF);分辨率: 标准2D游戏分辨率"
}
}
+87 -21
View File
@@ -31,14 +31,30 @@ func TestRunPromptAgent_Fallback(t *testing.T) {
func TestRunPromptAgent_Sprite(t *testing.T) {
output, err := RunPromptAgent(context.Background(), PromptAgentInput{
Tags: []string{"像素", "中世纪", "战士"},
Tags: []string{"像素", "中世纪", "战士", "精灵表"},
AssetType: "sprite",
})
if err != nil {
t.Fatalf("RunPromptAgent failed: %v", err)
}
if !strings.Contains(output.Prompt, "spritesheet") {
t.Errorf("sprite output should mention spritesheet: %s", output.Prompt)
t.Errorf("sprite sheet output should mention spritesheet: %s", output.Prompt)
}
}
func TestRunPromptAgent_SpriteSingle(t *testing.T) {
output, err := RunPromptAgent(context.Background(), PromptAgentInput{
Tags: []string{"像素", "中世纪", "战士"},
AssetType: "sprite",
})
if err != nil {
t.Fatalf("RunPromptAgent failed: %v", err)
}
if !strings.Contains(output.Prompt, "纯白色背景") {
t.Errorf("single sprite output should mention 纯白色背景: %s", output.Prompt)
}
if strings.Contains(output.Prompt, "spritesheet") {
t.Errorf("single sprite output should not mention spritesheet: %s", output.Prompt)
}
}
@@ -251,8 +267,9 @@ func TestBuildMetaPrompt_NoUserNote(t *testing.T) {
func TestParseTagsFromMeta(t *testing.T) {
meta := `用户选择标签: 像素、中世纪、战士
素材类型: sprite`
tags, assetType := parseTagsFromMeta(meta)
素材类型: sprite
用户原始描述: 一个持剑角色`
tags, assetType, userPrompt := parseTagsFromMeta(meta)
if len(tags) != 3 {
t.Fatalf("expected 3 tags, got %d: %v", len(tags), tags)
}
@@ -262,26 +279,29 @@ func TestParseTagsFromMeta(t *testing.T) {
if assetType != "sprite" {
t.Errorf("expected assetType=sprite, got %s", assetType)
}
if userPrompt != "一个持剑角色" {
t.Errorf("expected userPrompt='一个持剑角色', got %s", userPrompt)
}
}
func TestParseTagsFromMeta_SingleTag(t *testing.T) {
meta := `用户选择标签: 赛博朋克
素材类型: background`
tags, _ := parseTagsFromMeta(meta)
tags, _, _ := parseTagsFromMeta(meta)
if len(tags) != 1 || tags[0] != "赛博朋克" {
t.Errorf("expected [赛博朋克], got %v", tags)
}
}
func TestParseTagsFromMeta_Empty(t *testing.T) {
tags, assetType := parseTagsFromMeta("no tags here")
tags, assetType, _ := parseTagsFromMeta("no tags here")
if len(tags) != 0 || assetType != "" {
t.Errorf("expected empty, got tags=%v assetType=%s", tags, assetType)
}
}
func TestGenerateStructuredPrompt(t *testing.T) {
prompt := generateStructuredPrompt([]string{"像素", "战士"}, "sprite")
prompt := generateStructuredPrompt([]string{"像素", "战士", "精灵表"}, "sprite", true)
if !strings.HasPrefix(prompt, "【主题】") {
t.Error("prompt should start with 【主题】")
}
@@ -293,21 +313,36 @@ func TestGenerateStructuredPrompt(t *testing.T) {
}
}
func TestGenerateStructuredPrompt_Single(t *testing.T) {
prompt := generateStructuredPrompt([]string{"像素", "战士"}, "sprite", false)
if !strings.Contains(prompt, "独立PNG") {
t.Errorf("single sprite should contain 独立PNG: %s", prompt)
}
if strings.Contains(prompt, "spritesheet") {
t.Errorf("single sprite should not contain spritesheet: %s", prompt)
}
}
func TestBuildSubject(t *testing.T) {
tags := []string{"像素", "战士"}
tests := []struct {
assetType, want string
isSheet bool
}{
{"sprite", "精灵图"},
{"background", "场景背景"},
{"ui", "UI元素"},
{"animation", "动画帧序列"},
{"unknown", "游戏素材"},
{"sprite", "精灵图", false},
{"sprite", "精灵表", true},
{"background", "场景背景", false},
{"background", "瓦片集", true},
{"ui", "UI元素", false},
{"ui", "瓦片集", true},
{"animation", "动画帧序列", false},
{"animation", "精灵表", true},
{"unknown", "游戏素材", false},
}
for _, tt := range tests {
result := buildSubject(tags, tt.assetType)
result := buildSubject(tags, tt.assetType, tt.isSheet)
if !strings.Contains(result, tt.want) {
t.Errorf("buildSubject(%q) = %s, want containing %q", tt.assetType, result, tt.want)
t.Errorf("buildSubject(%q, isSheet=%v) = %s, want containing %q", tt.assetType, tt.isSheet, result, tt.want)
}
}
}
@@ -327,17 +362,48 @@ func TestBuildStyle(t *testing.T) {
func TestBuildTechNotes(t *testing.T) {
tests := []struct {
assetType, want string
isSheet bool
}{
{"sprite", "spritesheet"},
{"background", "1920x1080"},
{"ui", "九宫格"},
{"animation", "4方向x4帧"},
{"unknown", "PNG"},
// 默认单人模式
{"sprite", "纯白色背景", false},
{"background", "1920x1080", false},
{"ui", "九宫格", false},
{"animation", "4方向x4帧", false},
{"unknown", "PNG", false},
// 瓦片集/精灵表模式
{"sprite", "spritesheet", true},
{"background", "tileset", true},
{"ui", "瓦片集", true},
{"animation", "spritesheet", true},
}
for _, tt := range tests {
result := buildTechNotes(tt.assetType)
result := buildTechNotes(tt.assetType, tt.isSheet)
if !strings.Contains(result, tt.want) {
t.Errorf("buildTechNotes(%q) = %s, want containing %q", tt.assetType, result, tt.want)
t.Errorf("buildTechNotes(%q, isSheet=%v) = %s, want containing %q", tt.assetType, tt.isSheet, result, tt.want)
}
}
}
func TestIsSheetRequest(t *testing.T) {
tests := []struct {
tags []string
prompt string
want bool
}{
{[]string{"像素", "精灵表"}, "", true},
{[]string{"像素", "spritesheet"}, "", true},
{[]string{"地形", "瓦片集"}, "", true},
{[]string{"UI", "tileset"}, "", true},
{[]string{"场景", "tilemap"}, "", true},
{[]string{"像素", "战士"}, "", false},
{[]string{"像素"}, "生成一个精灵表", true},
{[]string{"森林"}, "场景瓦片集", true},
{nil, "", false},
}
for _, tt := range tests {
got := isSheetRequest(tt.tags, tt.prompt)
if got != tt.want {
t.Errorf("isSheetRequest(tags=%v, prompt=%q) = %v, want %v", tt.tags, tt.prompt, got, tt.want)
}
}
}