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gen2d/frontend/src/stores/generation.ts
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import { create } from 'zustand'
import type { Asset, GenerateRequest } from '../api/types'
import { submitGenerate, getTask, getAssets } from '../api/generate'
type Status = 'idle' | 'submitting' | 'running' | 'completed' | 'failed'
interface GenerationState {
taskId: string | null
projectId: string | null
progress: number
status: Status
statusText: string
assets: Asset[]
error: string | null
submit: (req: GenerateRequest) => Promise<void>
reset: () => void
}
let pollTimer: ReturnType<typeof setInterval> | null = null
function stopPolling() {
if (pollTimer) {
clearInterval(pollTimer)
pollTimer = null
}
}
export const useGenerationStore = create<GenerationState>((set, get) => ({
taskId: null,
projectId: null,
progress: 0,
status: 'idle',
statusText: '',
assets: [],
error: null,
submit: async (req) => {
stopPolling()
set({ status: 'submitting', error: null, statusText: '提交中...' })
try {
const { taskId } = await submitGenerate(req)
set({
taskId,
projectId: req.projectId,
status: 'running',
progress: 10,
statusText: '任务已提交,等待生成...',
})
// 开始轮询进度
pollTimer = setInterval(async () => {
try {
const task = await getTask(taskId)
set({
progress: task.progress ?? get().progress,
statusText:
task.status === 'running'
? '生成中...'
: task.status === 'pending'
? '排队中...'
: task.status,
})
if (task.status === 'completed') {
stopPolling()
set({ progress: 90, statusText: '获取结果...' })
const assets = await getAssets(taskId)
set({
status: 'completed',
progress: 100,
statusText: '生成完成',
assets,
})
} else if (task.status === 'failed') {
stopPolling()
set({
status: 'failed',
error: task.error || '生成失败',
statusText: '生成失败',
})
}
} catch {
// 网络错误不中断轮询
}
}, 2000)
} catch (err) {
stopPolling()
set({ status: 'failed', error: (err as Error).message, statusText: '提交失败' })
}
},
reset: () => {
stopPolling()
set({
taskId: null,
projectId: null,
progress: 0,
status: 'idle',
statusText: '',
assets: [],
error: null,
})
},
}))