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//go:build ignore
package main
import (
"bytes"
"context"
"fmt"
"image"
"image/png"
"os"
"gen2d/internal/config"
"gen2d/internal/service"
"gen2d/pkg/gifmaker"
"gen2d/pkg/splitsprite"
)
func main() {
cfg := config.Load()
service.InitLLMConfig(cfg.LLM)
service.InitImageGenConfig(cfg.ImageGen)
ctx := context.Background()
// 1. PromptAgent 优化提示词
fmt.Println("=== Step 1: Optimize prompt via PromptAgent ===")
agentIn := service.PromptAgentInput{
Tags: []string{"像素", "横版动作", "大剑战士", "精灵表", "4x4网格"},
AssetType: "sprite",
Prompt: "生成一个2D横版动作游戏角色的连续攻击连招精灵表,侧视角,4行4列网格排列",
UserNote: "角色为持大剑的战士,连招包含4段攻击:横斩→上挑→跳劈→终结重击。每段攻击4帧关键帧,共16帧,按4行×4列网格排列。帧间留8-16px纯白间隙(#FFFFFF)。要求动作流畅有力量感,大剑挥舞轨迹清晰",
}
out, err := service.RunPromptAgent(ctx, agentIn)
if err != nil {
fatalf("PromptAgent failed: %v", err)
}
fmt.Printf("Optimized prompt:\n%s\n\n", out.Prompt)
// 2. 调用文生图 API
fmt.Println("=== Step 2: Generate sprite sheet via image API ===")
params := service.AssetParams{
Resolution: 1536,
Format: "spritesheet",
}
images, err := service.GenerateImages(ctx, out.Prompt, params)
if err != nil {
fatalf("GenerateImages failed: %v", err)
}
if len(images) == 0 {
fatalf("no images generated")
}
fmt.Printf("Generated %d image(s), size=%dx%d\n", len(images), images[0].Width, images[0].Height)
os.MkdirAll("test_output", 0755)
// 保存原始精灵表
sheetPath := "test_output/sprite_sheet.png"
if err := os.WriteFile(sheetPath, images[0].Data, 0644); err != nil {
fatalf("save sheet: %v", err)
}
fmt.Printf("Saved sprite sheet → %s (%d bytes)\n", sheetPath, len(images[0].Data))
// 3. splitsprite: 洗白底 → 波谷投影拆分 → 有效像素≥40% → 裁切像素边界 → 统一最大分辨率居中
fmt.Println("\n=== Step 3: Wash white bg → valley projection split → trim → center align ===")
sheetImg, err := decodePNG(images[0].Data)
if err != nil {
fatalf("decode sheet: %v", err)
}
opts := splitsprite.DefaultOptions() // WhiteBg=true, MinFillRatio=0.4, CenterAlign=true
frames, err := splitsprite.Process(sheetImg, opts)
if err != nil {
fatalf("split failed: %v", err)
}
fmt.Printf("Detected %d frames\n", len(frames))
// 保存单帧
for i, f := range frames {
fn := fmt.Sprintf("test_output/frame_%03d.png", i)
if err := savePNG(fn, f); err != nil {
fatalf("save frame %d: %v", i, err)
}
}
fmt.Printf("Saved %d frames → test_output/frame_*.png\n", len(frames))
// 4. 生成 GIF 预览
fmt.Println("\n=== Step 4: Generate GIF preview ===")
gifPath := "test_output/preview.gif"
if err := gifmaker.Save(gifPath, frames, nil); err != nil {
fatalf("generate GIF: %v", err)
}
fmt.Printf("GIF preview → %s (%d frames)\n", gifPath, len(frames))
fmt.Println("\n=== Done ===")
fmt.Println("Output files:")
fmt.Println(" test_output/sprite_sheet.png — original sprite sheet")
fmt.Println(" test_output/frame_*.png — individual frames")
fmt.Println(" test_output/preview.gif — animated GIF preview")
}
func decodePNG(data []byte) (image.Image, error) {
img, _, err := image.Decode(bytes.NewReader(data))
if err != nil {
return nil, err
}
return img, nil
}
func savePNG(path string, img image.Image) error {
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
return png.Encode(f, img)
}
func fatalf(format string, args ...interface{}) {
fmt.Fprintf(os.Stderr, format+"\n", args...)
os.Exit(1)
}