{ "topic": "connection-pooling", "type": "single_choice", "schema_version": "1.0.0", "generated": "2026-09-02T21:20:00+08:00", "questions": [ { "id": "sc-001", "type": "single_choice", "difficulty": 2, "tags": [ "连接池", "基本概念" ], "question": "连接池的核心思想是什么?", "options": { "A": "每次请求都新建连接", "B": "预建一批连接,用时借出,用完归还而非关闭", "C": "关闭所有空闲连接", "D": "限制最大请求并发数" }, "answer": "B", "explanation": "连接池是一批预先建好的连接集合,用时借出,用完归还而非关闭。高频场景下最简单有效的优化,避免了每次请求都要建 TCP 连接和 TLS 握手的开销。", "source": null, "related": [] }, { "id": "sc-002", "type": "single_choice", "difficulty": 3, "tags": [ "HTTP/1.1", "Keep-Alive", "队头阻塞" ], "question": "HTTP/1.1 的 Keep-Alive 复用存在什么限制?", "options": { "A": "不能复用连接", "B": "同一时刻只能有一个请求在跑(队头阻塞)", "C": "最多复用 3 个请求", "D": "需要额外付费" }, "answer": "B", "explanation": "HTTP/1.1 的 Keep-Alive 复用虽然解决了频繁握手问题,但同一时刻只能有一个请求在跑(队头阻塞)。浏览器默认开 6 个连接来弥补。", "source": null, "related": [] }, { "id": "sc-003", "type": "single_choice", "difficulty": 3, "tags": [ "HTTP/2", "多路复用" ], "question": "HTTP/2 的多路复用如何处理多个请求?", "options": { "A": "每个请求一个 TCP 连接", "B": "一个 TCP 连接上并行处理多个请求/响应,通过帧编号区分", "C": "串行处理所有请求", "D": "使用 UDP 协议" }, "answer": "B", "explanation": "HTTP/2 的多路复用在一个 TCP 连接上同时跑多个请求/响应,通过帧编号区分。不再需要多个 TCP 连接来并行,一根连接全部搞定。", "source": null, "related": [] }, { "id": "sc-004", "type": "single_choice", "difficulty": 4, "tags": [ "连接池", "配置" ], "question": "连接池最大连接数设得过大可能导致什么问题?", "options": { "A": "请求处理速度变慢", "B": "内存和文件描述符浪费", "C": "连接加密失败", "D": "DNS 解析变慢" }, "answer": "B", "explanation": "连接池最大连接数过大,每个连接都占内存和 fd,导致资源浪费。应该根据服务端能承受的并发数和实际需求合理配置。", "source": null, "related": [] }, { "id": "sc-005", "type": "single_choice", "difficulty": 3, "tags": [ "僵尸连接", "健康检查" ], "question": "连接池中的僵尸连接是什么?", "options": { "A": "正在使用的连接", "B": "服务器端已关闭但客户端不知道,下次复用时发现连接已死", "C": "加密失败的连接", "D": "超时的连接" }, "answer": "B", "explanation": "僵尸连接是指服务器端已经关闭了连接,但客户端不知道,下次复用时发现连接已死。解决方案:开启连接健康检查、设置合理的空闲超时、使用 TCP keepalive。", "source": null, "related": [] }, { "id": "sc-006", "type": "single_choice", "difficulty": 2, "tags": [ "连接池", "Python" ], "question": "Python requests 库中,pool_maxsize 参数控制什么?", "options": { "A": "最大请求数", "B": "每个池子最多保持的连接数", "C": "请求超时时间", "D": "重试次数" }, "answer": "B", "explanation": "pool_maxsize 控制每个池子最多保持的连接数。pool_connections 是连接到不同目标服务器的池子数。", "source": null, "related": [] }, { "id": "sc-007", "type": "single_choice", "difficulty": 4, "tags": [ "连接池", "HTTP/2" ], "question": "HTTP/2 的多路复用还需要连接池吗?", "options": { "A": "完全不需要", "B": "仍然需要,连接池提供容错和负载均衡能力", "C": "只需要 1 个连接", "D": "连接池会干扰多路复用" }, "answer": "B", "explanation": "连接池仍然有用。HTTP/2 解决了单个连接上的并行问题,但连接池提供了容错(一个连接挂了可以切到另一个)和负载均衡(多连接分散压力)的能力。", "source": null, "related": [] }, { "id": "sc-008", "type": "single_choice", "difficulty": 2, "tags": [ "连接池", "Go" ], "question": "Go 的 http.Transport 中 MaxIdleConnsPerHost 参数控制什么?", "options": { "A": "最大空闲连接总数", "B": "每个主机最多保留的空闲连接数", "C": "连接超时时间", "D": "最大并发请求数" }, "answer": "B", "explanation": "MaxIdleConnsPerHost 控制每个主机最多保留的空闲连接数。MaxIdleConns 是最大空闲连接总数,IdleConnTimeout 是空闲连接超时时间。", "source": null, "related": [] }, { "id": "sc-009", "type": "single_choice", "difficulty": 3, "tags": [ "连接池", "延迟" ], "question": "连接池打满时会发生什么?", "options": { "A": "自动扩容", "B": "新请求排队等连接,延迟飙升", "C": "直接拒绝请求", "D": "自动建立新连接" }, "answer": "B", "explanation": "连接池打满时,新请求需要排队等连接归还,导致延迟飙升。解决方案:合理调大池子,或用 HTTP/2 多路复用减少对连接数的需求。", "source": null, "related": [] }, { "id": "sc-010", "type": "single_choice", "difficulty": 4, "tags": [ "连接池", "Java" ], "question": "Java Apache HttpClient 中 setDefaultMaxPerRoute(20) 的含义是?", "options": { "A": "总连接池大小为 20", "B": "每个目标服务器最多 20 个连接", "C": "最大空闲连接为 20", "D": "连接超时 20 秒" }, "answer": "B", "explanation": "setDefaultMaxPerRoute(20) 表示每个目标服务器(路由)最多 20 个连接。setMaxTotal(200) 才是总连接池大小。", "source": null, "related": [] } ] }